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djDecks • View topic - Sampler skinning

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 Post subject: Re: Sampler skinning PostPosted: Wed Aug 11, 2010 1:29 pm 
djDecks
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Next DX build you will be able to use value "Sampler", valuespecifier "match"


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 Post subject: Re: Sampler skinning PostPosted: Wed Aug 11, 2010 1:31 pm 
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Thanks. :)
Will this also work in the regular build?

Edit 14:38:
Thanks2. :P

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Last edited by SaturnusDJ on Wed Aug 11, 2010 1:38 pm, edited 2 times in total.

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 Post subject: Re: Sampler skinning PostPosted: Wed Aug 11, 2010 1:37 pm 
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Yes, on the next build as well.


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 Post subject: Re: Sampler skinning PostPosted: Wed Aug 25, 2010 6:02 pm 
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 Post subject: Re: Sampler skinning PostPosted: Wed Aug 25, 2010 6:17 pm 
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You are right, this was a bug.


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 Post subject: Re: Sampler skinning PostPosted: Sat Apr 16, 2011 2:14 pm 
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What is the command to get this menu:

Image

Is there also a popup like this to select output channel?

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 Post subject: Re: Sampler skinning PostPosted: Sat Apr 16, 2011 3:00 pm 
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The menu itself was hardcoded in regular djDecks I think.
You can take a look at sampler.lst in skins\chiron which is used for DX. I think many of the commands like Sampler,createfromloop could still work in regular djDecks too.


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 Post subject: Re: Sampler skinning PostPosted: Sat Apr 16, 2011 3:41 pm 
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 Post subject: Re: Sampler skinning PostPosted: Sun Apr 17, 2011 9:54 am 
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The script commands inside your .lst file should also contain %player% for the click command, otherwise the player will not be passed through I think.


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 Post subject: Re: Sampler skinning PostPosted: Sun Apr 17, 2011 12:07 pm 
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Thanks. I think this is working.
<player> was needed in the XML also. It looks like this value is passed through indeed.
A bit weird because normally when skinning 'getfromloop,' <player> means where to get the loop from, and now it means what sampler slot we talk about.
:)

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