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djDecks • View topic - Sampler skinning

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 Post subject: Re: Sampler skinning PostPosted: Wed Apr 15, 2009 12:51 am 
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Could we also have Time Remaining ?

Thanks,
B.

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 Post subject: Re: Sampler skinning PostPosted: Wed Apr 22, 2009 4:12 pm 
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How many samples can be loaded? Or perhaps I mean how many sample slots are there?

Bearing in mind Seto's post about using a 12 pad midi controller for the sampler, I would like to use tabs to have 4 banks of 3 samples which can be scrolled through on screen, for the skin I'm working on. IBefore I launch into writing a load of code, is this possible or are there currently only 5 sample slots?

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 Post subject: Re: Sampler skinning PostPosted: Wed Apr 22, 2009 4:55 pm 
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 Post subject: Re: Sampler skinning PostPosted: Thu Apr 23, 2009 12:21 am 
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 Post subject: Re: Sampler skinning PostPosted: Fri Jun 05, 2009 3:54 am 
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Bug:

When 'Load Sample Set on Startup' is selected, it loads the sample set, but not the saved volumes. When I manually load a sample set, the volumes are set to the saved values. :?

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 Post subject: Re: Sampler skinning PostPosted: Tue Jun 09, 2009 12:20 am 
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 Post subject: Re: Sampler skinning PostPosted: Thu Jun 18, 2009 2:29 am 
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Using the ANGLE font function for Sampler Text (90 degree) doesn't seem to work.
(or it could be me........need sleeeeeeep. :) )

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 Post subject: Re: Sampler skinning PostPosted: Sat Jul 04, 2009 5:20 am 
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 Post subject: Re: Sampler skinning PostPosted: Sun Jul 12, 2009 7:54 am 
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 Post subject: Re: Sampler skinning PostPosted: Sun Jul 12, 2009 9:23 am 
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And it does work with other values?
It sounds unlikely that it only doesn't work for sampler text.


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 Post subject: Re: Sampler skinning PostPosted: Sun Jul 12, 2009 9:04 pm 
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Hi,
Not sure where the problem is :?
I just sent the skin over to you. If you have some time :wink: , could you please check it out.

Thank you, :)
B.

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 Post subject: Re: Sampler skinning PostPosted: Sun Jul 12, 2009 9:47 pm 
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 Post subject: Re: Sampler skinning PostPosted: Mon Jul 13, 2009 3:43 am 
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OMG :shock: I would have never thought of this.

After a couple of hours of trial and a lot of errors, I found
Drawtype 0 only works at position <X>3</X>.
Beyond that only drawtype 1 works, sort-of. :?

Depending on which track you use it may move one or more positions left or right.

There seems to be no way to restrict the length displayed.

I'll try a few other things but I think I'll call it a night. :x

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 Post subject: Re: Sampler skinning PostPosted: Mon Jul 13, 2009 2:00 pm 
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 Post subject: Re: Sampler skinning PostPosted: Thu Aug 13, 2009 10:57 pm 
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Request:

Can we have a button that, when pressed, will mute all channels except the designated headphones channel as set in Options>Input/Ouput>Output Mode please?

This button would detect which output mode is selected and play the sample only on this output. If no headphones output is selected then it would have no effect.

Thanks,
M :D

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 Post subject: Re: Sampler skinning PostPosted: Sat Aug 15, 2009 2:20 pm 
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For the sampler, I was actually thinking of another approach:
Simply have one volume slider and one headphone slider (with toggle option similar to the toggle option on the regular decks).
This would work perfectly for internal mixer users.
For external mixer users, I think it would be best if there was an option to select the output channel for each channel, and maybe also an object to select the output channel for all samples at once.


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 Post subject: Re: Sampler skinning PostPosted: Sun Aug 16, 2009 6:46 pm 
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Sounds sensible. Look forward to it's implementation :D

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 Post subject: Re: Sampler skinning PostPosted: Fri Aug 21, 2009 7:06 pm 
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New beta is available, with some new sampler skinning features :)

You can also add sampler dragging similar to dragging tracks by using action "dragsampler" instead of "dragtrack"
This will allow the user to drag a sample back to a deck for example.
New in this beta is also that the original loop's start and end points are stored, so if you have an 8-beat loop in the sampler, and you drag it back to a player, you will again see the entire song loaded, with the loop looping at the same location as the loop in the sampler.


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 Post subject: Re: Sampler skinning PostPosted: Tue Aug 03, 2010 12:42 pm 
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Is
Image
available to use in skins yet?

I did not found this in Skin Helper.

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 Post subject: Re: Sampler skinning PostPosted: Thu Aug 05, 2010 11:18 pm 
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"Dragsampler" and "dragtrack" also are not in the Skin Helper yet, however I found out how to use them. Now waiting for Matchbutton info. :D

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